Static plugins require changes in the core code of Stellarium (the addition of Qt macros in several classes). This is the reason why the official plugins have been linked statically to the official release. This is used to release fixed versions of some "official" plugins together with Stellarium's releases.Īs Stellarium's plugin interface has changed over time, plugins for different versions so far are not interchangeable. They become "built-in", a part of Stellarium's binary files. static plugins are linked statically at build-time.This allows dynamic plugins to be distributed separately from Stellarium. dylib on Mac OS X) that are loaded at run-time (on start-up) by Stellarium. dynamic plugins are stand-alone dynamic libraries (separate files with.Plugins can be built and used in two different ways: We hope that the plugin system will allow third party developers to write extensions to Stellarium which might not otherwise be included in the core program, and that the system will allow for prototyping of new features before inclusion into the core. Unlike scripts, plugins must be compiled for a specific platform, and will typically only be compatible with a particular version of Stellarium. They are potentially more powerful than scripts, but are more difficult to write and maintain. Aranuvir wrote:Well, some further tests helped to isolate the issue.Plugins are extensions to Stellarium. Without any graphics drivers MH is working unexpected smoothly. Next installed the Intel driver and MH still works smoothly. After installing the latest AMD driver the issue is back. I'm not sure what "purge all graphics" drivers means because the OS can't run without graphics drivers. That said, why did you install additional Intel stuff if MH was already working? I presume the AMD card is stand-alone with GPU hardware, so I understand wanting to let the OS use that, and it seems that the Windows problem is a matter of getting the right AMD driver. Perhaps AMD has upgraded choices since March. Unfortunately, I haven't owned an AMD card in years. There is a great utility in the Windows world to automatically help you find, and install the right Intel drivers. Of course, it seems like maybe you Intel drivers for Windows are already operating properly. Nice idea to look at other openGL program list. I haven't tried that on the Ubuntu machine where MakeHuman is having shader difficulty. Other than Blender, I'm not really too familiar with the programs on your Windows list. RobBaer Posts: 1147 Joined: Sat 3:30 pm Location: Kirksville, MO USA Your Kubuntu testing makes the issue seem generic and not MakeHuman specific if I'm reading your correctly. When you tested the two ppa were you "uninstalling" something before installing the second one? Or, can you just download and install over the top? When there are apt-get package managers involved are there other special considerations for "doing this right"? RobBaer wrote:So, being quite new to Ubuntu I've had some trouble understanding how to properly test different driver combinations. To achieve this runĬode: Select all sudo add-apt-repository ppa: launchpad_user_name/repo_name e.g: oibaf/graphics-drivers You do not need to uninstall old drivers.PPA just adds an extra repository to /etc/apt/source.list. Makehuman) runĬode: Select all apt-get install makehuman If an older versions of the software is already installed (e.g. In case of graphics drivers you need to restart at least the X-server, log out or better reboot. General hint: every ppa shows the information you need to install it.
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